This game demo is part of the Unity Tutorial Series to teach Unity game development. You can find the original tutorial on Unity website here. The game name is scavengers and it is a 2D turn-based game created using Unity. The game starts of with a main bearded character with 100 amount of food and he must reach the exit at the level to go to next day. Each move he makes on the map decreases his food amount. He has to face two type of enemies and walls blocking his way to the exit. There are soda and fruit food items scattered across the map to increase food for the character. The character can destroy walls after few hits but must avoid enemies at all cost. One of the enemy does small amount of damage to food of the character and the other enemy does higher damage to food items. Enemies move, skipping 1 turn, to try to attack the player and the player must evade the enemies trying to collect food items and reach the exit to reach the next day. Game ends when the food items reachers 0. The game works in mobile as well as web. In mobile version you can control the player by swiping in the direction you want the character to move. The levels are produced randomly with certain number of random food items and wall items and enemies increase logarithmically as level increase.
You can play the demo for the game here. Find information below if you don’t see the game or look at the note at the bottom of the page in the link given above. You will game controls on the demo page as well.
On the bottom of this page you will find screens and video for the demo.
Few months ago Digital Tutors offered few weeks period where they allowed to watch and go through any of their course. I interested in game development found a great tutorial on unity 5 on digital tutors to learn more about unity and game development. I installed unity 5 and followed through the video tutorials to replicate the game on my system. Before i go forward i have posted the output videos from the game built by unity 5 but the music and the material is copyrighted by digital tutors so i don’t own the game or the material. Also, i have posted the final version of the game built by the instructor rather than posting my own version because the assets, materials and the textures instructor were lower quality than the one he used in the tutorials as the file size of all the assets was too huge. My version resembles this version with lower graphics and it is a little more rough as i just started unity 5.
The objective of the game was that i am a player in a strange world and i am in a mountaneous world with orbs energy scattered in the map. I don’t know the location of the orbs so i have to explore the map to collect the orb energy. I have to collect the energy and deposit it in a mothership but there are few paths i can get to the mothership and there are some paths which lead to dead end. There are limited orbs and i have to deposit some goal number of orbs to the mothership. To make things difficult there is a an enemy robot which knows i am on the world and he is trying to catch me. If i have orbs with me but have not yet deposited the orbs and the robot catches me i lose the orbs in my inventory. Lose too many orbs and i lose. I have to collect orbs, find way to the mothership while avoiding the enemy. If i collect and deposit certain number of orbs to mothership without getting caught i win.
What i learned from the tutorials was how to work with unity 5 and how to use a lot of tools in unity to make the game. I learned about materials, prefabs, textures, adding shapes to the world, adjusting camera movement, adding mountains, small and big rocks to the world. In addition to this i learned how to add orbs, player, enemies, and mothership. Also, i learned how to add script in C# in unity built in code editor tool MonoDevelop to control how the player moves, how player collects orbs, how orbs work, how enemy work, how camera move and finally what happens when the player approaches mothership with orbs.